Unity 5.2.0f3 + Samsung Galaxy Core/Grand = corrupted display (bug & workaround)
January 13, 2016

Getting bad reviews for a game compiled with Unity 5.2.0f3 coming from users with a Samsung Galaxy Grand or Samsung Galaxy Core? Chances are that it’s not your fault! A bug report has been already submitted but it’s still open:

Unity doesn’t work on Samsung Galaxy Grand and Core devices

Unity versions 5.2.1f1 and 5.3.1f1 are affected too, see discussion at answers.unity3d.com:

Android 5.1.1 display failure

It seems that there is a workaround for corrupted display issue, see dilippatil answer in the above link:

Mostly of this issues comes because of player setting regarding rendering. Please try with following settings under Other Settings tab in player settings 1. Automatic graphics API should Disable 2. In GraphicsAPI set OpenGLES2 3. Multithreaded Rendering should Disable 4. Static Batching should Enabled 5. Dynamic Batching should be enabled 6. GPU skinning and virtual reality both should be disabled 7. Device filter ARMv7

Credits to dilippatil

More discussion going on here:

Bugged android screen

Credits to linithos for corrupted display image